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Question by kanga · Nov 10, 2012 at 11:40 AM · tutoriallerpz

Lerpz LevelStatus script

Hi

Win7 64bit pro Unity 3.5.6f4

Lepz code copied from the tutorial .pdf appendix throws up these errors in the above mentioned unity3d version:

http://kanga.cgcommunity.com/public/console.jpg

There are semicolons already present on the lines indicated by the console and the unexpected token is not apparent from the report. I am guessing this is just a version disparity issue. Documentation is a beast for sure but this is a great tutorial and the folks at unity should fix it if it isn't already being adapted for version 4. Being almost at the end I am sort of curious how the scenes will work so any help on the script would be greatly appreciated.

Cheers and thanks in advance.

The scripting in the appendix:

 // LevelStatus: Master level state machine script.
 var exitGateway: GameObject;
 var levelGoal: GameObject;
 var unlockedSound: AudioClip;
 var levelCompleteSound: AudioClip;
 var mainCamera: GameObject;
 var unlockedCamera: GameObject;
 var levelCompletedCamera: GameObject;
 // This is where info like the number of items the player must collect in order to
 complete the level lives.
 var itemsNeeded: int = 20; // This is how many fuel canisters the player must collect.
 private var playerLink: GameObject;
 // Awake(): Called by Unity when the script has loaded.
 // We use this function to initialise our link to the Lerpz GameObject.
 function Awake()
 {
 levelGoal.GetComponent(MeshCollider).isTrigger = false;
 playerLink = GameObject.Find("Player");
 if (!playerLink)
 Debug.Log("Could not get link to Lerpz");
 levelGoal.GetComponent(MeshCollider).isTrigger = false; // make very sure of this!
 }
 function UnlockLevelExit()
 {
 mainCamera.GetComponent(AudioListener).enabled = false;
 unlockedCamera.active = true;
 unlockedCamera.GetComponent(AudioListener).enabled = true;
 exitGateway.GetComponent(AudioSource).Stop();
 if (unlockedSound)
 {
 AudioSource.PlayClipAtPoint(unlockedSound,
 unlockedCamera.GetComponent(Transform).position, 2.0);
 }
 yield WaitForSeconds(1);
 exitGateway.active = false; // ... the fence goes down briefly...
 yield WaitForSeconds(0.2); //... pause for a fraction of a second...
 exitGateway.active = true; //... now the fence flashes back on again...
 yield WaitForSeconds(0.2); //... another brief pause before...
 exitGateway.active = false; //... the fence finally goes down forever!
 levelGoal.GetComponent(MeshCollider).isTrigger = true;
 yield WaitForSeconds(4); // give the player time to see the result.
 // swap the cameras back.
 unlockedCamera.active = false; // this lets the NearCamera get the screen all to
 itself.
 unlockedCamera.GetComponent(AudioListener).enabled = false;
 mainCamera.GetComponent(AudioListener).enabled = true;
 }
 function LevelCompleted()
 {
 mainCamera.GetComponent(AudioListener).enabled = false;
 levelCompletedCamera.active = true;
 levelCompletedCamera.GetComponent(AudioListener).enabled = true;
 playerLink.GetComponent(ThirdPersonController).SendMessage("HidePlayer");
 playerLink.transform.position+=Vector3.up*500.0; // just move him 500 units
 if (levelCompleteSound)
 {
 AudioSource.PlayClipAtPoint(levelCompleteSound, levelGoal.transform.position,
 2.0);
 }
 levelGoal.animation.Play();
 yield WaitForSeconds (levelGoal.animation.clip.length);
 Application.LoadLevel("GameOver"); //...just show the Game Over sequence.
 }


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Answer by dpk · Nov 18, 2012 at 06:53 AM

I suspect the issue is that "complete the level lives." word wrapped on to another line. If I copy and paste your exact text above I get the same error, and the syntax highlighting in MonoDevelop shows the "complete the level lives." text in black, indicating it's no longer in a comment.

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Answer by kanga · Nov 18, 2012 at 10:39 AM

Hey thanks for your answer. Will try it out.

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Answer by kanga · Nov 18, 2012 at 10:39 AM

Assets/Scripts/Misc/LevelStatus.js(43,1): BCE0005: Unknown identifier: 'itself'.

Yep. That was it plus another one you see above which is the same wrap error. Well done solved.

Cheers

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Answer by kanga · Nov 18, 2012 at 10:39 AM

I would vote the answer up but the forum wont let me. Thanks again.

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