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Question by MagicSausage · Mar 19, 2019 at 06:01 PM · developmentartificial intelligence

AI scripted by player

Hey guys,

I'm trying to implement a feature which was in Baldur's Gate. You could set a set of actions, with conditions.

Like "if I'm under 50% of health, take a potions ; else, if one of my teammates is under 50%, I cast this spell, else attack the closest enemy". The player can select conditions and their value from a UI and link it to an action.

I have an idea how to implement that, the hard way, hard coding each conditions, with the boolean and all, but do you guys think of a more elegant solution ? I thought about creating a string, build with the player input and than execute it on runtime, but I think it's not a good idea, security wise.

I couldn't find any ressources through google, maybe not knowing the right keywords. Need help !

Thanks :)

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