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Question by MamaKino · Mar 19, 2017 at 06:18 PM · scripting problemeditor

Getting an array of objects to show in editor

Hello there, I've been trying for a while to get some items to show up in the editor. I am using a scriptable object to hold a preset amount of ItemObjects However the editor isn't showing me them despite being public.

Here is the ItemObject

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ItemObject {
 
     public Items SOitems;
     
     public string itemname;
     public GameObject model;
     public double price;
 
     public ItemObject()
     {
         itemname = "";
         price = 0;
     }
 
     public ItemObject(string name, double price)
     {
         this.price = price;
         itemname = name;
 
     }
 }
 

The Scriptable object is here:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 [CreateAssetMenu(fileName = "Item Models", menuName = "Inventory/List", order = 1)]
 public class Items : ScriptableObject {
 
     
     public ItemObject[] itemlist = new ItemObject[2];
 
 
     void GetModel(string item)
     {
 
     }
 
 }

I have already created the object. Not sure what else i can do

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Best Answer

Answer by MamaKino · Mar 19, 2017 at 06:23 PM

In case anyone has this problem, You have to add [System.Serializable] just after all the imports and before the class like this:

 [System.Serializable]
 public class ItemObject {
 
     public Items SOitems;
     
     public string itemname;
     public GameObject model;
     public double price;
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