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Big circular shadow on the scene [problem]
Hi guys!
I seem to have a problem with my directional light (or with the quality setting itself). There is this huge circular shadow when I enable either of the hard and soft shadows. I tried to figure what it is. When I zoom into the scene the shadow grows, while zooming out, it diminishes until it's gone. Then I discovered that when I increase the shadow distance (under Quality Settings/Shadows), it increases as well. I think it's the circular area of the shadow distance. What do you guys think?
BTW, this QUESTION is similar to mine but I have no idea how he/she solved it.
If you observe closely the image, there's this dark halo-like shadow...
Answer by gamer2300 · Jul 08, 2013 at 12:25 PM
Hi i have seen your question in my post. Solution is simple look for quality settings (edit->project settings or rendering) look for quality shadow in your enviroment. when i raise it to fantastic, circle shadow disappear..at low level it is another time in rendering.
i've done that as well. the circle seems to be lost but actually, it only made it larger. like i said, the circle becomes large as you increases the shadow distance (the fantastic quality has the biggest shadow distance).
i think, my computer gpu has something to do with this. when i enabled dx11, i can now see the shadow, however the editor's texts flicker... thanks for replying BTW.
Answer by ColtPtrHun · Jul 22, 2020 at 11:43 AM
Hi there! I have the same problem, it is quite a headache... For me, changing the shader of the material fixed it, so it has to do something with shaders. -Peter