Question by
Adhil_suresh · Mar 19, 2019 at 07:24 AM ·
skinned mesh renderer
Skinned Mesh change boneWeight and boneIndex after cut
How to change the boneindex and boneweight of the skinned mesh after cutting at a particular range For Ex:- Below is the pic of an skinned mesh object before cutting
The blue dots are vertices and green dots are bones ![alt text][1]
First Cut ![alt text][2]
After cutting i don't want the vertices of the particular range(Grouped with Red Color) should not have boneindex(Grouped with Yellow Color)on the other side @Bunny83 Can someone help on this logic??? [1]: /storage/temp/134967-before-cutting.png [2]: /storage/temp/134968-after-cutting-draw.jpg
before-cutting.png
(149.2 kB)
after-cutting-draw.jpg
(31.5 kB)
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