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Question by Whitecold · Sep 24, 2017 at 05:20 PM · arrayinspectoreditor-scripting

Display custom names for array

I have a class that is a wrapper for resources in my game. It consists of a int array that holds the values. I would now like to display the int array in the inspector with each element named according to its enum Name, instead of Element 0 etc...

 public enum Ware {Holz,Bretter,Stein,Weizen,Mehl,Nahrung,Eisenerz,Kupfererz,Kohle,Eisen,Kupfer,Edelsteine,END};
 [System.Serializable]
 public class WarenContainer {
     
     public int[] Values = new int[12];
 }


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Answer by hexagonius · Sep 25, 2017 at 02:00 AM

You should find everything here:

http://catlikecoding.com/unity/tutorials/editor/custom-list/

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avatar image Whitecold · Sep 25, 2017 at 05:39 PM 0
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I tried to do it that way using PropertyDrawer as my custom class doesn't inherit from monobehavior.

Unfortunately this causes ArgumentException: Getting control x's position in a group with only x controls when doing Redraw exceptions From other answers this happens when you change the gui elements between different runs of the OnGui function, but I am not changing the number of property fields anywhere.

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