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How to Access GameObject.collider.cente in #pragma strict
Using normal Java in Unity
GameObject.Find("Body").collider.center = Vector3(0,0,0);
How do I do it in Java with #pragma strict?
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              Answer by Lttldude · Apr 25, 2012 at 09:57 PM
This should work:
 GameObject.Find("Body").collider.bounds.center = Vector3(0,0,0);
Tell me if you still have trouble. Good luck.
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