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Question by
gitlinjoss · May 17, 2020 at 06:30 AM ·
build-errorimagebuild settingsresetnormalmap
Using a regular image as normal map, gets reset to default on PC build
So yeah basically I'm using a regular image as a normal map to do a cool shader effect, but for some reason unity brings it back to a default image after I build my project, which totally screws up the shader. I'm sure this is just some setting checkbox I'm unaware of. Any pointers? I'm using URP and unity 2020 beta.
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