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Question by Zeke-27 · Mar 18, 2019 at 08:23 AM · 2d2d-physics2d-gameplay

Moving an object after player click?

Hello, I have a script that slightly adds velocity which seems to work well but I still have the issue of consistently applying the force so the object keeps moving instead of just sliding forward a little. Any ideas on how to make it keep applying force instead of just pushing it once?

  void FixedUpdate()
     {
         if(Input.GetMouseButtonUp(0))
         {
             rb.velocity = new Vector2(1, 0);
         }
 
     }
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avatar image xxmariofer · Mar 18, 2019 at 08:33 AM 0
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Change to Input.Get$$anonymous$$ouseButton since most likely the force isnt big enough for moving the object.

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Answer by Hellium · Mar 18, 2019 at 08:39 AM

 public float LinearDrag = 1;
 private Vector2 velocity;

  void Update()
  {
      if(Input.GetMouseButtonUp(0))
      {
          velocity = new Vector2(1, 0);
      }
      else if( velocity.x > Time.deltaTime * LinearDrag )
          velocity.x -= Time.deltaTime * LinearDrag;
       else
           velocity.x = 0;
  }

  void FixedUpdate()
  {
      rb.velocity = velocity;
  }
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avatar image Zeke-27 · Mar 18, 2019 at 08:51 AM 0
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That fixed the constant speed problem but it moves automatically even without me clicking now.

avatar image Hellium Zeke-27 · Mar 18, 2019 at 08:54 AM 0
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Then, keep your current code and decrease the value of linear drag of the Rigidbody2D and/or increase the velocity.


I've edited my answer to handle the drag. Give it a try.

avatar image xxmariofer Zeke-27 · Mar 18, 2019 at 08:54 AM 0
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hello! try removing the Up from the Get$$anonymous$$ouseButtonUp and leave it like Get$$anonymous$$ouseButton

avatar image Zeke-27 · Mar 18, 2019 at 09:01 AM 0
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I tweaked the rigidbody settings and it worked! Thanks for the help

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