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Question by Halvost · Jan 11, 2017 at 08:29 PM · audiosourceaudioclipsound effects

How do i get my fu... sound to play when i die? Im a complete beginner heeelp ;) #pragmastrictforlife Thanks Alot

pragma strict

mport UnityEngine.SceneManagement ; //ignore

 var maxFallDistance = -10 ; //ignore
 var Ernst1 : AudioClip ; //Tried both AudioCLip and AudioSource 

function Update () { if (transform.position.y <= maxFallDistance) //ignore {
GameMaster.currentScore = 0; //ignore SceneManager.LoadScene("banisch 1") ; //ignore Ernst1.Play(); //this little fucker. i get "play is not a member of Unityblabla.AudioClip" i've tried alot of different thigns but cant get it to work, i really have no idea }

}

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Answer by KoenigX3 · Jan 13, 2017 at 05:02 PM

First, be sure to assign the 'death sound' to the Ernst1 AudioClip variable in the Inspector. Then you should attach an AudioSource component to the gameobject, declare an AudioSource typed variable (lets name it 'audioManager'), and assign the AudioSource to the variable with this line:

 audioManager = GetComponent<AudioSource>();

Whenever you want to play the sound, you can use:

 audioManager.PlayOneShot(Ernst1);
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avatar image Halvost · Jan 15, 2017 at 08:07 PM 0
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there is something wrong with the audio$$anonymous$$anager = GetComponent(); part. its says : Unexpected token: ). and expecting ), found ';'. and ';' expected. Insert a semicolon at the end.

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Answer by Halvost · Jan 14, 2017 at 09:02 AM

oh, ill try that out thanks alot mate

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