Question by 
               mirek.um · Sep 03, 2015 at 08:36 AM · 
                waitforsecondscoroutines  
              
 
              Do something for 10 sec
How to continue doing something for lets say 10 seconds and then break. Do I need to use coroutines? And how? eg:
 for (int i=0; i<10000; i++) 
 {
             Debug.Log(i);
             // break after 10 sec
 }
 
              
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by Positive7 · Sep 03, 2015 at 09:13 AM
 public float tenSec = 10;
     public bool timerRunning = true;
     int i;
 
     void Update(){
     if(timerRunning){
         tenSec -= Time.smoothDeltaTime;
             if(tenSec >= 0){
                 Debug.Log(i++);
             }else{
                 Debug.Log("Done");
                 timerRunning = false;
             }
         }
     }
 
               or with Corutine :
 void Start () 
     {
         StartCoroutine(StartCounter ());
     }
     
     private IEnumerator StartCounter()
     {
         countDown = 10f;
         for (int i=0; i < 10000; i++) 
         {
             while (countDown >= 0)
             {
                 Debug.Log(i++);
                 countDown -= Time.smoothDeltaTime;
                 yield return null;
             }
         }
     }
 
              The part with coroutine is exactly what I need, Thanks :)
Answer by Qasem2014 · Sep 03, 2015 at 10:28 AM
when i want to count , i use this code :
 var Sec:**float**;
 
 function Update()
 {
    if(Sec <= 10)
    { Sec += 1*Time.deltaTime; print(Sec); }
 }
 
               it increase the Sec variable 1 unit in every second .
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