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Question by
alexanderameye · Feb 09, 2014 at 03:05 PM ·
blendermecanimblender-exportingwalkingwalkcycle
Unity mecanim walk animation not smooth.
I created a simple walk cycle in blender, and in blender I made it so that the character walks while he moves forward. I exported it as .fbx, imported it into Unity and made all the correct settings. But now when I play the animation, the character walks, but he doesnt appear to walk naturally, it's like he isn't walking, but just sliding forward while moving his legs like he is walking. How can I fix it that the walk becomes naturally?
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