- Home /
Unity Terrain Detail Mesh is sliding on Ground
Hello everyone,
I have a problem with my terrain. It seems like this problem is quite common and other people has solved this already. However I did not find a way to solve it in my case.
My terrain is looking like this: https://imgur.com/ZF295wU
My model in blender looks like this: https://cdn.discordapp.com/attachments/497872424281440267/800122918470156288/unknown.png
and I already tried to weight paint my model as a solution to the slidinghttps://cdn.discordapp.com/attachments/497872424281440267/800123189661270016/unknown.png
Answer by GGodis · Jan 18 at 12:08 AM
You need to do some vertex painting on your detail grass mesh by erasing alpha values on the bottom of your grass mesh. Some good info explaining the problem here: https://youtu.be/1QbpCZuGe7M And for Blender users, here's how to 'erase alpha': https://youtu.be/Km1HLQpbCoo
Your answer
Follow this Question
Related Questions
Painting grass with detail mesh and grass texture? 0 Answers
Detail mesh pipeline 1 Answer
Does the grass texture I add effect detail meshes that have the render mode "grass"? 0 Answers
Can I stop some things in terrain > paint details from moving with the wind? 1 Answer
Hello! I have a problem. How can I make a script to remove the grass when a cube is falling? 0 Answers