- Home /
Exporting Cubemap in different mapping layouts?
From what I know, Unity's reflection probes use 6-sided cubemap .exr images, which can be used as skyboxes. And in the inspector, Unity can apparently change the mapping layout of exr files to 6 sided cube, lat-longitude/cylindrical, spheremap, etc. But whenever I open these files in another program like Photoshop, they always appear in the 6-sided cube form. Is there any way to export these as latitude-longitude images?
Your answer
![](https://koobas.hobune.stream/wayback/20220612152638im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
360 Photo as Skybox: Sprite 2D VS Cubemap? in Oculus Go 0 Answers
how to make Panorama hotspot creation between 2 panorama? 0 Answers
Accessing Skybox material from Shader 0 Answers
Is possible to implement a panorama using an equirectangular image in Unity? 0 Answers
Why are my Smooth Textures Reflecting Blank Cubemap 0 Answers