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Question by lavi_mahal · Dec 28, 2016 at 12:29 PM · texturelightmappingbakedlightingglobal illumination

Whats wrong with the baked GI??

I m using the baked GI mode with directional light set to baked and after baking lightmap, these edges started to appear on the Mesh. Here is a screen.... alt text

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Answer by lavi_mahal · Dec 28, 2016 at 03:43 PM

Well yea, I did some research and found a workaround. Its maybe a bug in unity since ever that the mesh option "Generate Lightmap UVs" isn't perfect and Generated UVs by unity caused this to happen. What I did is just went into my modeling software (Blender) and made an extra UV for lightmap. Now u can see, it worked well. Hope it helps anyone in the future there ;)

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avatar image deadlyshadoff · Apr 14, 2017 at 08:19 PM 0
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Sorry, I don't get what actually you did? Can you tell how you made an extra UV for lightmap?

avatar image lavi_mahal · Apr 15, 2017 at 05:49 AM 1
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If u r using blender, select the model and click on UVs in properties pannel. Click on the + button to make another uv map and save the file. Import into unity and don't select generate lightmap uv. Thats it.

avatar image deadlyshadoff lavi_mahal · Apr 15, 2017 at 06:07 AM 0
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Thank you very much!

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