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Question by ina · Jan 22, 2012 at 04:01 PM · gameobjectscalehierarchychildrenbounds

True scale of a visible GameObject with many childs

For a GameObject (empty), which contains many children, how do you find the bounds or scale of the "collective visible object" created by the children?

Sorry, not sure how to ask this exactly, but tried both Bounds struct/class and localScale (of course) but neither seem to register the extremes created by the childrens' extent.

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Answer by luizgpa · Jan 22, 2012 at 04:56 PM

I don't know what you mean by "true scale", but if want to know the AABB that encloses all children objects you could create an empty Bounds, go through all the children's Renderers and Encapsulate it's bounds. Eg:

 Bounds bounds = new Bounds(transform.position, Vector3.zero);
 
 foreach(Renderer r in GetComponentsInChildren<Renderer>()) {
   bounds.Encapsulate(r.bounds);
 }

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avatar image Bunny83 · Jan 22, 2012 at 06:09 PM 1
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I'm pretty sure the OP was after that, but you can never be sure ;)

+1

avatar image elgarstorm · Dec 11, 2012 at 09:38 AM 0
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This helped me create a selection box. Thanks.

+1

avatar image Daumas18 · Mar 31, 2014 at 01:14 PM 0
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How do I use it in a java script? I need the size to be printed in the console for now.

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