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Question by saudius · May 26, 2012 at 03:39 PM · menufield

Bug with my menu script

Hello, i have a problem with my menu script. When i put my mouse on the guitexture, it changes on a other texture but it doesn't work

there is my script:

 var levelToLoad : String;
 var normalTexture : Texture2D;
 var rollOverTexture: Texture2D;
 var beep : AudioClip;
 var QuitButton : boolean = false;
 
 function OnMouseEnter(){
 GUITexture.Texture = rollOverTexture;
 }
 
 function OnMouseExit(){
 GUITexture.Texture = rollOverTexture;
 }
 
 function OnMouseUp(){
 audio.PlayOneShot(beep);
 yield new WaitForSeconds(0.35);
 
 if(QuitButton){
 Application.Quit();
 Debug.Log("this part works!");
 }
 else{
 Application.LoadLevel(levelToLoad);
 }
 }
 @script RequireComponent(AudioSource)

But unity say: MissingFieldException: Field "unityEngine.GUITexture.Texture" not found

I don't understand the problem =s Can you help me? Thanks in advance and sorry for my english ^^Bug with

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Answer by whydoidoit · May 26, 2012 at 03:48 PM

You need to use "texture" not "Texture". Note that the variable name has a lowercase "t"

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Answer by saudius · May 26, 2012 at 08:01 PM

Tank you, now it's working But i have a new problem... When i put my mouse on the texture, now, it change but when i go out of the texture, it not refresh and it keep the new texture :s

I don't know if you understand me =s

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avatar image whydoidoit · May 26, 2012 at 08:45 PM 0
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Did this work now? If so can you mark the question answered?

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Answer by whydoidoit · May 26, 2012 at 08:08 PM

That's because you are setting the same texture in both of the routines. Figure you meant to use normalTexture in the OnMouseExit

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