Question by 
               AshleyWolfYap · Jan 06, 2019 at 07:36 PM · 
                shadergameobject3d modelstriangleshighlight  
              
 
              Is it possible to group selected verticies(of a 3D model) into a single clickable/controllable object?
Taking this ball for example:

The 3D model is a single object made of many verticies and triangles. Would it be possible to group them into the red, blue and green groups respectively? This way I would be able to code different functions according to which "group" collides with another object.
Pardon me if this was a silly question. I'm open to all suggestions and opinions. Thank you Unity community :)
 
                 
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