- Home /
Cross Country Collaboration on a game - What should I know or be prepaired for?
I'm currently building a game with a 3D modeler from the USA, I myself live in Canada and do coding. We want to have the game on the asset store as a "Free to Play" game (aka Download play and install) but with "In App Purchases" to generate income. Our big question is around: "How do we deal with the money for our earnings once released", "How do we split it up", and "How do we deal with the tax's per country". (we are going 50/50 partnership on game). Do we have to make a company in each country? There's lots we are unsure on and any advice from people who have had experience with this would be grand. We have thought of release in each country under our own company names but immediately realized that would be silly and needed more insight.
Your answer
![](https://koobas.hobune.stream/wayback/20220612193705im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
What's a good draw call count? 2 Answers
Wwise switches playing at once in Unity 0 Answers
FPS Advice for Item Management 1 Answer
Need the visuals of a shadow from text but not a real shadow. 0 Answers
How to create .asset file? 0 Answers