Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by wolga2 · Sep 29, 2013 at 02:54 PM · charactercontrollerlistforeachindexgetcomponentinchildren

Access Components forech GameObject in List

I have this code and it seems not to work. Is this really the right way to access and affect every CharacterController of the its gameobject in the List? And also will I really get the different index for each gameObject in the list this way? Thanks a lot!

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 using System.Linq;
 
 public class FollowOther : MonoBehaviour
 {
 privat int aNumber = 10;
 private Vector3 moveVector = Vector3.zero;
 private float gravity = 20f;
 private List <GameObject> gameObjects;
 
 void Start ()
 {
 gameObject = GameObject.FindGameObjectWithTag("Tag").ToList();
 }
 void Update ()
 {
 forech (gameObject in gameObjects)
 {
 CharacterController controller = gameObject.GetComponent<CharacterController>();
 if (!controller.isGrounded)
 {
 moveDirection.y -= gravity * Time.deltaTime;
 controller.Move(moveDirection * Time.deltaTime); //that should in add the gravity for each gameObject if it's not grounded.
 }
 int index = gameObjects.IndexOf(gameObject);
 int newNumber = aNumber - index; //that should in case of every gameObject be another value
 }
 }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image wolga2 · Sep 29, 2013 at 02:34 PM 0
Share

it surely has to be: (foreach GameObject gameObject in gameObjects) sorry, wrote that wrongly.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I find a local variables index in a foreach loop? 1 Answer

A node in a childnode? 1 Answer

I'm Trying to Access a Custom Class and can't quite get the overload technique. 2 Answers

Different ending for a foreach loop? 1 Answer

Is there a way to organize tracking of collisions? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges