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Question by JOACAMPB · Feb 02, 2018 at 02:31 AM · physicsparticlesvelocityparticlesystemdrag

How to add drag to particles when object moves?

Hi,

  1. I have a game object ~ a sphere.

  2. There is a simple particle system attached.

  3. the game object moves around.

  4. the particles move along with the game object.

    Q:
    I would like the particles to have a drag when the object moves. In the opposite direction as if they were being effected or slowed like you would expect of something moving in a normal atmosphere. Then when the object stops moving, or slows down, the drag goes away.


I can set the particles simulation space to world, and the inherit velocity values to make the particles move along with the object, but it creates a very long tail like effect. I just want the particles to be slightly effected and i cant get what I want with these settings.

any suggestions would be great.

thanks.

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avatar image ifurkend · Feb 02, 2018 at 08:11 AM 0
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Not exactly understand your issue of "long tail effect". If the particles drag too far away, you just reduce the inherit speed multiplier to decimal like -0.1. You would also use "speed scale" ins$$anonymous$$d of "length scale" for your stretched billboard particles, something like -0.05, but it depends on the size of your game object and particle start size.

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