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Blender Animation being offset
I have some animations in blender that are being offset in unity. I can see it even in the model Importer Settings preview window. This happens when the Animation Type is set to Generic, but it doesn't happen when i set it to Legacy, but i have to use generic because i have some animations using root motion. Something strange that i noticed is that the Default take animation isn't offset like the others. The offset is happening in the direction that most bones are, so this maybe has to do with center of mass, i don't know. The root bone is static during these animations. Please help!
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