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Question by JusttSomeone · Jan 04, 2021 at 10:18 PM · scripting problemscripting beginnerbeginner

Issue with spawn timing getting delayed,Issue with timing of BlockSpawner

I'm starting now in Unity and I'm making a rhythmic vertical dodge the blocks game, I'm having an issue where, as a rhythmic game, the blocks must be spawning precisely with the beat timing, but it's spawning more and more delayed over the waves, I don't know what to do, please help me. I just want to set perfectly the spawn time and the time between the waves.

 using UnityEngine;
 
 public class BlockSpawner : MonoBehaviour
 {
 
     public Transform[] spawnPoints;
 
     public GameObject blockPrefab;
 
     public float timeBetweenWaves = 4.068f;
 
     public float timeToSpawn = 1.525f;
 
     void Update()
     {
 
         if (Time.time >= timeToSpawn)
         {
             SpawnBlocks();
             timeToSpawn = Time.time + timeBetweenWaves;
         }
 
     }
 
     void SpawnBlocks()
     {
         int randomIndex = Random.Range(0, spawnPoints.Length);
 
         for (int i = 0; i < spawnPoints.Length; i++)
         {
             if (randomIndex != i)
             {
                 Instantiate(blockPrefab, spawnPoints[i].position, Quaternion.identity);
             }
         }
     }
 
 }
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