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Question by kdj0253 · Nov 15, 2019 at 12:47 PM · shaderlightingrenderingmaterial3ds max

Create shader materials and lights like rendered in 3ds Max?

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In 3ds Max,shooted red light on white objects then changes white to red. but in Unity,shooted red light on white objects then changes white to red-mixed white. can you create like rendered in 3ds max?

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avatar image Hellium · Nov 15, 2019 at 01:31 PM 0
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What are your Lightning , Graphic and Quality parameters?

  • Lightning : Window > Rendering > Lightning Settings

  • Graphic : Edit > Project Settings > Graphic

  • Quality : Edit > Project Settings > Graphic

Are you sure your ambient light (in lightning window) is not too white?

I don't have the issue you are facing.

avatar image TreyH · Nov 15, 2019 at 02:58 PM 0
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edit: $$anonymous$$y result was closer because the default "Lit" shader used a gray base.


The problem seems to be how light is influencing the white objects but not overriding their color. I wasn't able to reproduce the 3ds without also changing either the light color from Red or the material color from White.

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