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               Question by 
               ziad23 · Mar 15, 2019 at 04:04 PM · 
                c#scripting problemmovementaudioaudiosource  
              
 
              audio doesn't play on movement
i try to play footsteps audio on movement but it doesn't play, can someone help please?
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class footsteps2 : MonoBehaviour { CharacterController player; bool isMoving = false; AudioSource foot; // Start is called before the first frame update void Start() { foot = GetComponent(); player = GetComponent();
 }
 // Update is called once per frame
 void Update()
 {
     if (player.velocity == Vector3.zero)
     {
         isMoving = false;
     }
     else
     {
         foot.Play();
     }
 }
}
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