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Question by leppryt · Mar 15, 2019 at 05:18 PM · unityeditor

Creating a Unity Tiny game in a mobile browser that reads phone rotation/tilting (accelerometer) as an input

I'm trying to create a vertical snow boarding game that steers using rotating/tilting the phone.

Knowing that Javascript has access to the phone's accelerometer but Unity Tiny doesn't, I tried doing this: https://forum.unity.com/threads/can-the-typescript-engine-run-regular-javascript-code.594064/#post-3968980

Right now I can execute javascript functions that read the phone's rotation on a Unity Tiny game. The problem is that I cannot execute Unity Tiny's Typescript function (to steer the snow board) from my javasript everytime I detect a rotation.

I am thinking of forcing/simulating a keypress event in javascript and use that as an input for Unity Tiny Typescript since it has input handlers for keypress. Haven't tried this yet though and I am not very comfortable with this approach.

Please let me know if there is a better way to do this. TIA

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