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Graphics look "wiggly" when moving to far from the origin (VR game)
Hi, So I've found this weird bug/phenomenon using the SteamVR asset in which the graphics for nearby objects freak out when the Camera Rig is too far from the origin of the scene. This is a problem for my game because it's a fly-over game that involves moving far distances at high speeds. I've uploaded a video of what it looks like: https://youtu.be/2yL80UO9cDY
This is not just my scene; this can be reproduced in a fresh scene with nothing but a camera rig. Does anybody have a fix/reason for this? Right now my best bet looks like re-positioning everything in the scene to center the camera rig at the origin whenever the camera rig moves too far away.
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