Question by 
               OttoClausen · Aug 22, 2016 at 07:53 PM · 
                optimizationstringmemorytostringallocation  
              
 
              Alternative to using .toString ?
I am using this line of code percentageCount.text = percentage.ToString("F1") + " %"; in my game to display how far the player has made it into the level. The function containing that line of code is called 20 times a second. However from looking at the profiler I can see that this function is allocating a bit of memory every time it is called which is obviously not good at all. 
So my question is - how can I do something similar to this but without allocating memory?
               Comment
              
 
               
              A quick google search resulted in:
Also think about if you really NEED to update this 20 times per second.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                