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Question by
Dneubern · Nov 24, 2021 at 11:45 AM ·
renderingbug-perhapsconversion
URP Converter: Unity 2020 vs 2021
I've been testing both Editor Versions and I've noticed that to convert existing Materials and Shaders in the 2020 (LTS) Version somehow works SO MUCH better than the one in Unity 2021.
In Unity 2021.2.3f1, although you have the Option to select what is going to be converted, more than often I end up in a infinite loop where my scene is being converted but nothing happens.
Either way, some of the Assets never get converted and the process takes so much longer.
It makes me wonder, am I doing something wrong, or was the way that things are converted changed?
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