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               Question by 
               Serious_Shailesh · May 26, 2020 at 04:12 PM · 
                colliderinput  
              
 
              Jump doesn't work while changing 2d colliders
I have a problem. I initially used a boxcollider2d and a circlecollider2d. But doing this resulted in registering multiple collisions sometimes. So I changed the colliders to be a single capsulecollider2d. And now my Jump doesn't work. Walk left or right works fine. Any help would be appreciated.
 private void Movement()
 {
  
     if (Input.GetButtonDown("Jump") && coll.IsTouchingLayers(ground))
     {
         Jump();
     } 
 }
 private void Jump()
 {
     rb.velocity = new Vector2(rb.velocity.x, force);
     state = State.jumping;  // animation state
 }
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                