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Question by siddharth3322 · Sep 25, 2017 at 02:54 PM · lightingbaking3d modeldirectional light

Light Baking - Runtime Placed GameObject

I was working on Runner king of 3d game play. Usually I was making objects static and do light baking onto those who remain always in game play. Now one new situation occurred in game play for me.

I have few fixed 3d track models exist those I was generating in sequence. So in sequence they become active and de-active so if I do light backing on these tracks then its work or not!!

I am confused on this question wether it will create effect in performance or not if my game objects become active and de-active continuously.

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avatar image hexagonius · Sep 25, 2017 at 04:30 PM 0
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You can mark those lightmap static. This means they stay dynamic except for the light bake (little drop down next to the static checkbox)

avatar image siddharth3322 hexagonius · Sep 25, 2017 at 04:34 PM 0
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Can you explain this more properly ?? Regarding small points I am completely aware because I am not doing light baking first time.

Basically I have 4 different environment track objects those become active and de-active in sequence. So if I do light backing on them then will it create any effect or not ?? Performance remain same ??

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