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Is there a way to save a 2D characters path and replay it on respawn?
For instance, if the player on the left killed the enemy on the right but died further along in the level I would like two characters to respawn. One character that follows the path of the previous character (shooting in the same spots, taking the same path, etc.). And another that is controllable as normal.
I am very new to Unity development and I am not sure how to begin approaching this problem; if possible.
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