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Question by GoretQuiPoutre · Oct 09, 2017 at 09:36 AM · shaderlayersmeshrenderermesh rendererordering

Trouble with mesh rendering order

Hello,

I have trouble with mesh rendering (working on it for several days now). Here is my situation :

alt text

I try to hide the unwanted sight part of my 3D character that cross my decor. I have tried multiple things and here is my current situation :

  1. All mesh renderer share the same render queue (3000).

  2. I set _ZWrite Off (0) by the material through script on both shaders.

  3. I have configured mutliple Sorting Layer and I thought playing with them in order to hide the unwanted sight.

Well, it doesn't work.

The strange thing is that when I reverse the Sorting Layer order, my complete 3D character is drawn over the decor. However, I want exactly the opposite effect :/

I think I miss something, maybe at shader level. Any idea that might help ?

Thanks in advance.

PS : skinned mesh renderer for the character.

untitled-drawing.png (26.7 kB)
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