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Question by
AC_GameDev · Mar 12, 2019 at 03:03 AM ·
audioproceduralsync
Syncing audio clips to speech or audio waveform.
Let's say I have a 3D character that I want to sync up to voice recordings without creating animations for every clip of audio. Let's also say that this 3D character doesn't need any rigorous amounts of lip syncing and all that is needed is for the mouth to animate open and closed with the changes in volume of the dialogue. Basically, I want to make a talking clam. I've been doing google searches for a while but I haven't identified anything that's pointing in the direction I might need. Got any suggestions?
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