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Question by Jeff-Kesselman · Oct 08, 2019 at 10:45 PM · build-errorlinuxosxbundles

I have OSX Standalone installed but doesnt work onLinux

I have OSX Standalone installed in Linux Unity 2019.2.6f1. It shows in the hub display. But the Build Settings doesn't have a selection for it and I get this error when trying to build a bundle for it. Is there something I am missing?


Building an AssetBundle for target 'MacStandaloneSupport' is not allowed because the required module is not installed. UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) TilesetEditor:BuildBundle(TilesetAsset) (at Assets/Scripts/Editor/TilesetEditor.cs:340) TilesetEditor:OnGUI() (at Assets/Scripts/Editor/TilesetEditor.cs:169) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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Answer by Jeff-Kesselman · Oct 09, 2019 at 06:42 PM

Answer is here;

https://forum.unity.com/threads/cant-build-mac-os-x-target-on-linux-ubuntu-18-04.586255/

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