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Question by Artanis · Jan 06, 2011 at 11:49 AM · import3dsmaximportingmodels

3dsmax Import Problem

Hi everyone! I've asked a friend of mine to make a small textured ship model to test it into Unity. I imported it correctly (just created a directory inside Assets named "Models" and put the .3ds in there; then created a "Texture" directory and put ship.jpg in there too) and Unity imported it with no problems. In the preview window in the inspector I can see the model fine... but in Scene Editor and in game... the model appears with some textures transparent... I can't see the cockpit for example but I see the textures under it.

Here's a picture: http://img228.imageshack.us/i/3dsmaximportproblem.jpg/

Do you know what's the problem here? Thanks a lot! :)

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Answer by Jean-Fabre · Jan 06, 2011 at 01:52 PM

Hi,

The easiest would be to share the fbx so that we can have a look, I would suspect it's likely a problem of fbx export import settings,

Do you actually have transparent portions on your ship or should it be 100% opaque?

Depending on how the ship was built, maybe the uv are incorrect,

-- what technic did you use for texturing the model in max, what uv modifiers etc etc.

-- have you tried to reset xforms on your model as well?

Bye,

Jean

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avatar image Artanis · Jan 06, 2011 at 03:01 PM 0
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Hi, thank you for your answer! I'll ask my friend and I let you know. ^^

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Answer by soulzero · Jan 06, 2011 at 04:13 PM

It's hard to tell, but judging from your picture it looks like your using the Self-Illuminated Diffuse Shader for the materials. On a side note, it's better to use the .Max format to import 3dsMax models or even use the .fbx import/export Plug-in. With the Fbx Plugin you could include the textures by using the "Inbed Media" Feature.

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avatar image Artanis · Jan 06, 2011 at 07:25 PM 1
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Hi and thank you for your answer! Could you tell me step by step how to export correctly from 3DSmax to .fbx in order to: a) $$anonymous$$aintain textures b) $$anonymous$$aintain animations c) Use the same axix system (trying so far, the imported model had the wrong axis thus rendering animations and rotation a pain in Unity).

Thanks :)

avatar image soulzero · Jan 06, 2011 at 08:57 PM 1
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using the latest Fbx plug-in, export the mesh with the Up-axis set to Y-up in the Exporter Dialog settings. As long as your in 3ds$$anonymous$$ax and have X 90,Y 0,Z 0 in rotation and Export with Y as up in FBX, you should be fine. Also be sure to select the 'Embed $$anonymous$$edia' check box in the Fbx Export setting Panel.

FBX PLUG-IN http://usa.autodesk.com/adsk/servlet/pc/itemsiteID=123112&id=1077585

avatar image Artanis · Jan 07, 2011 at 09:33 AM 1
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Thank you very much! I'll point this out to my friend :)

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