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Porting to Windows: Translate problem
I have Unity on Mac, I created a simple 2d game where player's position is changed this way:
if(Input.GetKey(moveUp)){
transform.Translate(Vector3(0,speed,0));
}
on unity and mac is ok but when I port it on windows the translation is like 10 times stronger and so rotation, what's the problem?
Thanks
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Best Answer
Answer by Bunny83 · Apr 01, 2014 at 03:05 AM
You move your object frame dependent. On your mac you might be restricted by v-sync and on windows it runs as fast as it can and you probably got 1000 fps.
The solution is, make it frame-independent by multiplying your speed with Time.deltaTime:
transform.Translate(Vector3(0, speed, 0) * Time.deltaTime);
You probably need to adjust the speed value. Now the speed represents units per second. So a value of 20 will move the object 20 units in one second.