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Question by
Shadow Cleavens · Jul 29, 2015 at 11:42 AM ·
saveloadgoogle play gamesdata storageclouddata
Can anybody help me with the google play api script?
Hi, i need a simple code to save on google cloud just with auto save and a load from cloud funtion here is my code :
using UnityEngine;
using System.Collections;
using GooglePlayGames;
using UnityEngine.SocialPlatforms;
using GooglePlayGames.BasicApi.SavedGame;
using System;
using GooglePlayGames.BasicApi;
using UnityEngine.UI;
public class Googleplaysystem : MonoBehaviour {
public GameObject testmenu;
public int Score;
public int Live;
public int Power;
public int Cash;
void Awake () {
PlayGamesPlatform.DebugLogEnabled = true;
// Activate the Google Play Games platform
PlayGamesPlatform.Activate();
PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
// enables legacy cloud save
.EnableDeprecatedCloudSave()
.EnableSavedGames()
.Build();
PlayGamesPlatform.InitializeInstance(config);
}
void Start () {
testmenu.SetActive(false);
Social.localUser.Authenticate((bool success) =>{
if (success)
{
GameObject.Find("Status").GetComponent<Text>().text = "Conected";
}
else
{
GameObject.Find("Status").GetComponent<Text>().text = "Disconect";
}
});
}
public void ArchivementUi () {
Social.ShowAchievementsUI();
}
public void Leaderboard () {
PlayGamesPlatform.Instance.ShowLeaderboardUI("LeaderboardId");
}
public void Save(){
//for get the current values:
Score = PlayerPrefs.GetInt("Score");
Live = PlayerPrefs.GetInt("Live");
Power = PlayerPrefs.GetInt("Power");
Cash = PlayerPrefs.GetInt("Cash");
SavetoCloud();
void SavetoCloud(){
//Do the save to cloud funtion to save Score,Cash, Power and Live.
}
public void LoadfromCloud(){
Score = //ScorefromCloud
Live = //LivefromCloud
Power = //PowerfromCloud
Cash = //CashfromCloud
PlayerPrefs.SetInt("Score", Score);
PlayerPrefs.SetInt("Live",Live);
PlayerPrefs.SetInt("Power", Power);
PlayerPrefs.SetInt("Cash", Cash);
}
}
Any help will be welcome.
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