Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jul 06, 2021 at 05:46 PM by Crazycarpet for the following reason:

Question is off-topic or not relevant

avatar image
0
Question by Crazycarpet · Dec 06, 2015 at 11:52 AM · networkingbugunity5network

UNET "no free events for message" when client pauses game.

I have wrote my UNET server and client on separate projects and everything works great, however recently I discovered an issue that I can't figure out how to fix. (Maybe because it's 1 AM? :P).

So, I can leave the server on for 24 hours with no problems assuming the client doesn't tab out of the game (causing it to pause). When the clients game pauses it seems UNETs message queue gets clogged up with the packets they're supposed to be receiving and handling, and since they're paused and don't do this eventually (within 30 or so seconds of them pausing) I get the "no free events for message" warning.

I was wondering if anyone had any ideas for how I could fix/solve this problem without making the client "run in background".

Is this possibly something Unity can prevent from happening in UNET itself?

Thanks for any replies.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

  • Sort: 
avatar image
0

Answer by Crazycarpet · Dec 08, 2015 at 12:00 PM

Solved all the other problems by making my own flow-control classes.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Carocrazy132 · Mar 15, 2021 at 03:47 PM

Would love to know more on how this was solved. I can't control flow without knowing how much room I have in the queue/pool, which seems like a very necessary piece of information that for some reason people are fine replacing with "just send data slower and guess and check".

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Network.Connect Fails To Connect 0 Answers

UNET Direct IP Connection not working 0 Answers

Unity Multiplayer aka UNET aka Unity Networking 1 Answer

Unet network message or Command/RPC 0 Answers

Unet NetworkServer.Spawn() not working 5 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges