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Question by jjoohhnnyy13 · Mar 10, 2019 at 10:25 AM · unity 5objecttagmarker

How add and mark next object?

Hi, how add and mark next object? please, i dont know how rite. Code: public class DestroyByContact2 : MonoBehaviour {

 public AudioClip impact;
 AudioSource audioSource;
 public GameObject explosion; // drag your explosion prefab here

 void Start()
 {
     audioSource = GetComponent<AudioSource>();
 }


 
 void OnCollisionEnter(Collision collision)
     {

     if  (collision.gameObject.tag == "Asteroids" ) { 
     
         GameObject expl = Instantiate(explosion, transform.position, Quaternion.identity) as GameObject;


         audioSource.PlayOneShot(impact, 0.7F);
         Destroy(collision.gameObject); // destroy the grenade
         
         Destroy(expl, 5); // delete the explosion after 2 seconds
          }
     }
      

}

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avatar image kamran-bigdely · Mar 10, 2019 at 04:14 PM 0
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$$anonymous$$ay I ask what do you mean from "add and mark next object"?

avatar image zereda-games kamran-bigdely · Mar 10, 2019 at 04:16 PM 0
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touche ahah

It appears this is a grenade script that destroys the objects thrown or shot searches for objects named Asteroid, when collision happens. If the object is an asteroid, it destroys the grenade and then adds an explosion effect in the form of a prefab. a sound is played upon explosion instantiation. then destroys that prefab after 5 seconds. otherwise nothing happens to the grenade object on collision.

avatar image jjoohhnnyy13 zereda-games · Mar 10, 2019 at 06:20 PM 0
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I apologize for the confusing names, these are two objects (asteroids and a rocket) and I need to add a rocket explosion to this script (to designate a rocket). At the same time, only the asteroid will explode.

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