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Question by gameorchard · Nov 18, 2015 at 10:33 PM · audiotrigger

OnTriggerEnter audio problem

Hi guys,

I seem to have a problem - when my player hits a box collider that is set to trigger nothing happens

Heres the code:

 #pragma strict
 
 
 public var AudioTape : AudioClip;
 
 private var guiShow : boolean = false;
 
 var text : UnityEngine.UI.Text;
 
 
 function OnTriggerEnter (Col : Collider)
 {
     if(Col.tag == "Player")
     {
     audio.PlayOneShot(AudioTape);
     }
 }

Here a link to the image of the collider http://answers.unity3d.com/storage/temp/58360-fffff.png

Thanks for your help.

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avatar image rutter · Nov 18, 2015 at 10:35 PM 0
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"Nothing happens" could mean many things. You may want to print some debug messages to narrow down what's failing. Is the collision happening at all? Is the collision happening, but the check is failing? Is the check passing, but the audio call fails?

The console is a powerful feature. The debugger even more so.

avatar image gameorchard rutter · Nov 20, 2015 at 10:08 PM 0
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I found nothing in either, perhaps its a sound issue.

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