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Question by eam123 · Mar 08, 2019 at 05:37 PM · camerascreenshot

Camera ScreenShot

I have two cameras on the scene. One attached to the actor (CamA) and other is a scene view (CamB).

I want to take a screenshot of the CamA but the code below

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CameraGrab : MonoBehaviour
 {
     Camera[] myCams;
     // Start is called before the first frame update
     void Start()
     {
         myCams = Camera.allCameras;
 
     }
 
     // Update is called once per frame
     void Update()
     {
         Camera camera = myCams[0];
 
         RenderTexture currentRT = RenderTexture.active;
         RenderTexture.active = camera.targetTexture;
         camera.Render();
 
         Texture2D image = new Texture2D(camera.targetTexture.width, camera.targetTexture.height);
 
         RenderTexture.active = currentRT;
     }
 }

Is returning:

NullReferenceException: Object reference not set to an instance of an object CameraGrab.Update () (at Assets/CameraGrab.cs:24)

Any suggestion for this problem? There is a way to resize the image?

If I change the camera show in the display, can I keep grab the screenshots from a specific camera, among all available?

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