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Question by
MaT227 · Jan 09, 2015 at 01:35 PM ·
c#gameobjecteditoreditor-scriptingcomponent
How to add a component on a GameObject in Custom Inspector
How can I add a component on a GameObject in a Custom Inspector ?
Is it possible to place it at a defined place in the component hierarchy ? The best thing would be to place it above another known component.
Thanks !
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Best Answer
Answer by Paulius-Liekis · Jan 09, 2015 at 06:21 PM
in OnInspectorGUI function:
(target as ScriptiptThatThisCustomInspectorIsFor).AddComponent<AnotherScript>();
I don't think you can define order of components.
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