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Question by mightofficiel · Mar 07, 2019 at 12:19 PM · change color

Change color with delay

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class CCSphere : MonoBehaviour {

 public Material[] materials;
 public Renderer Rend; 

 private int index = 1;

 
 void Start()
 {
     Rend = GetComponent<Renderer>();
     Rend.enabled = true;
 }

 void OnMouseDown()
 {

      if (materials.Length == 0)
         return;

     if (Input.GetMouseButtonDown(0))
     {
         index += 1;

         if (index == materials.Length + 1)
             index = 1;

         print(index);

         Rend.sharedMaterial = materials[index - 1]; 

         
     }
 }
 

}

ok so here my script is able to change the color of my object when i click on it but i want to revert the color after one or two secondes

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Answer by xxmariofer · Mar 07, 2019 at 12:59 PM

 void OnMouseDown()
 {
     if (materials.Length == 0)
        return;
     if (Input.GetMouseButtonDown(0))
     {
       StartCoroutine(ChangeColor());
     }
 }
 IEnumerator ChangeColor()
 {
     index += 1;
     if (index == materials.Length + 1)
         index = 1;
     print(index);

     Material mat = Rend.sharedMaterial;
     Rend.sharedMaterial = materials[index - 1];

     yield return new WaitForSeconds(2);//2 seconds for exxample

     Rend.sharedMaterial = mat;
 }
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Answer by mightofficiel · Mar 07, 2019 at 01:01 PM

i'll try and i tell you , thanks mariofer !

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Answer by Saiguru · Mar 07, 2019 at 01:36 PM

Hi @mightofficiel, If you are just looking for a change in the color, there is no need to change the material just we can change the color instead of the material. Just make sure that it's not a default material, then you can try something like this

 public class ColorChange : MonoBehaviour
 {
     //Get Initial Color
     Color startColor;
 
     //The new color to be applied
     public Color newColor;
 
     public float swtichTime = 3.0f;
 
     void Start()
     {
         //Get the inital color
         startColor = GetComponent<MeshRenderer>().material.color;
     }
 
     //Make sure a collider is present on that object
     private void OnMouseDown()
     {
         StartCoroutine(ColorSwitch());
     }
 
     IEnumerator ColorSwitch()
     {
         //Change the color instantly to new color
         GetComponent<MeshRenderer>().material.color = newColor;
 
         //Wait for 3 seconds
         yield return new WaitForSeconds(swtichTime);
 
         //Switch to the previous color
         GetComponent<MeshRenderer>().material.color = startColor;
     }
 }
 
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