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slow rendering and frozen frames in unity 2019.4.16f
I am facing slow rendering and frozen frame issue in my fps shooting game. game is very smooth and mostly runs 50 to 60 fps. I have tried searching on google can't find out any thing else but "it is some thing related to UI ".I need to know how to reduce it? how to measure it in unity profiler or any profiling tools. I have also tried android profiler but still struggling for the solution. Thanks in advance!
We know nothing about your game, what the 3D environment looks like, what the players look like, what the UI looks like, how it behaves, what hardware it runs at "50 to 60 fps" on. We know nothing about what you've made, you shouldn't expect us to, and to a large extent, it's also not really important for us to know. Too much information can be overwhel$$anonymous$$g, but too little and there's no reasonable way to offer guidance without simply guessing.
With how little information we *DO* have, all we can really offer as suggestions is to look at the profiler and see where the most time is taken during your frames, especially for the times where you have the greatest framerate hits/hiccups. This is really just a time to take a look at it and get familiar with what it's showing you.
@Eno-Khaon game link is given , please have a look to find out the issue, you can ask me for further details!
Answer by lvskiprof · Sep 06, 2021 at 04:16 PM
I am curious to know why you think "it is something related to UI". What led you to that conclusion?
Knowing that may help us understand the issue better. Sometimes the UI can hit something that blocks while it waits for an event, so knowing what UI thing is causing an issue may help someone in suggesting a solution.
Answer by AbstronDev · Sep 29, 2021 at 09:47 AM
@lvskiprof https://developer.android.com/topic/performance/vitals/render this is the link where I got this result. here is the game link
I need to know how do I resolve this issue?
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