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Particles 'Pausing' and then resuming when back on screen
Hi I am using the Unity Pro 4.0 Beta version, and I have noticed a ver peculiar behavior in the particle systems: if they are not played in full while on screen, they will pause, and then once they are on screen again, they will resume playing. This is not the effect that I want, and if It is a part of the particle system now, How do you turn it off? Thanks in advance!
Answer by hvilela · Aug 27, 2012 at 04:52 PM
Go to Edit->Project Settings->Player. Make sure "Run in background" is checked.
That's not what he's talking about. He's talking about in-game, when the particle system goes outside the frustum, it pauses itself and resumes when back inside the camera frustum. I'm having this issue too. It's really driving me crazy.
Answer by Eyeofgod · Nov 26, 2012 at 10:51 PM
This effect is als o present on the oficial 4.0 release. Any clues?