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After building move doesnt move
i have trigger in editor it works and my wall move up but after build not working..so i install in game debug console..and i build again then when i enter trigger (in game not editor ) i see this error message:
" NullReferenceException: Object reference not set to an instance of an object cikiskapitrigger.OnTriggerEnter ( UnityEngine.Collider other) ( at:0) "
Also here is my trigger script:
  using System.Collections;
   using System.Collections.Generic;
   using UnityEngine;
   
   public class cikiskapitrigger : MonoBehaviour
   {
       
       public float hiz = 1f;
       
       public Transform doorthatmove;
       public float timer;
       public float sayac;
       public AudioClip calinacakses;
       public float ses;
       AudioSource sesyeni;
       public bool alreadyplayed = false;
       void Start()
       {
           sesyeni = GetComponent<AudioSource>();
       }
       
       void OnTriggerEnter(Collider other)
       {
           if (!alreadyplayed&&other.gameObject.CompareTag("oyuncu"))
           {
               sesyeni.PlayOneShot(calinacakses, ses);
               alreadyplayed = true;
               StartCoroutine(Transform());
           }
          
   
   
       }
   
       IEnumerator Transform()
       {
           
           
         
               while (doorthatmove.gameObject.transform.position.y < 12)
               {
   
   
                   doorthatmove.gameObject.transform.Translate(0, hiz * Time.deltaTime, 0);
                   yield return null;
               }
          
       }
   }
Answer by Klarax · Feb 10, 2020 at 01:07 PM
hard to really know without getting hands on but it sounds like something is getting destroyed or something along those lines.
i cant tell if oyuncu cant be found or if this class can no longer be found
also -> I've never used gameObject.comparetag before i just use
gameobject.tag == "whatever its called"
i solved problem writing new script it works..
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