HELP with Unity Networking
Hi, I'm new at Unity and more for the online features, I really don't know how Unity Netorking works, this is why I'm doing this question. So, I have a game where you can create a single player match, I'm thinking about making an online match mode. Online Match Mode The Online Match mode should work just like the single player match mode, but with some little changes. Let me put you an example: -A Candy Crush match where the player that finishes first the match, wins. Thats exactly how it should work. For This match stuff, there should be 2 (or 4, if it's possible) players, each one triyng to end the candy crush match, the players should see the single player match, but, for example, if one player pass to another scene, the other should stay in the scene that he is located. I dont know if it's possible to do a lobby where you can search this kind of matchs. Can someone help me? In the aspect you want, I would really appreciate if you could explain to me some of this things, and if its possible of course. Thanks.
Unity Networking is deprecated.
You want online match. Lobby. And research network step-lock.
Try PUN 2 by Photon.
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