- Home /
 
 
               Question by 
               BenMcn4123 · Apr 14, 2020 at 10:36 PM · 
                lerpsmoothfollow  
              
 
              How can I get a game object to follow something smoothly without using lerp.
I am making a game involving a cat that follows behind a player. The cat in question has movement set up for it but when I try to smooth it, it breaks down and its offset goes wrong. Could anyone help me with this? here is my code: c#
         idealPosition = player.position + offset;
         smoothedPosition = Vector3.Lerp(transform.position, idealPosition, CatSpeed);
         transform.position = idealPosition;
 
               Thank you in advance!
               Comment
              
 
               
              Your answer