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Question by DwarvenGaming · Jul 28, 2015 at 09:01 AM · collideraicrashnavmeshagentoverlapsphere

Overlapsphere crashing my game?

My Unity keeps freezing when I run it while using this code, Am i doing something wrong?

  using UnityEngine;
     using System.Collections;
     
     public class BasicAIMovement : MonoBehaviour {
         NavMeshAgent nma;
         public GameObject point;
     
         // Use this for initialization
         void Start () {
             nma = gameObject.GetComponent<NavMeshAgent>();
             Search(gameObject.transform.position,20);
         }
         
         // Update is called once per frame
         void Update () {
             if(point != null){
             nma.destination = point.transform.position;
             }
         }
     
         void Search(Vector3 center,float radius){
             Collider[] hitColliders = Physics.OverlapSphere(center, radius);
             int i = 0;
             while (i < hitColliders.Length) {
                 if(hitColliders[i].tag == "Point"){
                 print(hitColliders[i].name);
                 i++;
                 }
             }
         }
     }
     
 
 
 
 
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Answer by YoungDeveloper · Jul 28, 2015 at 09:03 AM

You have an infinite loop, you are adding i only if tag is point, but it should actually be added regardless of any conditions.

 while (i < hitColliders.Length) {
      if(hitColliders[i].tag == "Point"){
           print(hitColliders[i].name);
           i++;
      }
 }  

should be

 while (i < hitColliders.Length) {
      if(hitColliders[i].tag == "Point"){
           print(hitColliders[i].name);     
      }
 
      i++;
 } 
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